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Pocket PC Tips You know how it works. But do you what to know how to make it better? Check out some hot tips for the Pocket PC here.

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Old 06-16-2004, 12:47 PM
Brad Isaac's Avatar
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Code Your Own Version of Arcade 1942


Remember 1942 from the gaming haydays of the 80's? Well, there is now some source code and some code descriptions and walkthrough directions to get you on your way to coding your own. You need Visual Studio .NET or some other C# compiler to use the code.
Pocket 1945 is a classic shooter inspired by the classic 1942 game. The game is written in C# targeting the .NET Compact Framework. This article is my first submission to Code Project and is my contribution to ongoing .NET CF competition.
As well as being my first article this is also my first game ever. My every day work consists of building data centric business applications, so game writing is something completely different. So, go easy on me.
One of my goals when starting this project was to make a game that other developers could use as a starting point when getting into C# game development. I focused on keeping the code as clear and simple as possible. I also wanted to build this game without introducing any third party components such as the Game Application Interface (GAPI). The reason I did this was that I wanted to see what I could do with the core framework. Another goal was to take this game/example a step further than most tic-tac-toe examples and actually build a game that’s fun, challenging and looks good.

Get the Source code and instructions over at The Code Project
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